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In this Blender 2.8: Image Textures & UV Mapping I cover:
– Marking edge seams and unwrapping a mesh into a UV layout in the UV Editor in Blender (1:45)
– Exporting a UV map to a .png image file (7:16)
– Using GIMP image editor to add an image texture and paint colored block outlines and letters (8:26)
– Exporting an Image texture file that’s compatible with Blender (.png or .jpg are most common) (18:07)
– Using nodes (and noodles) in Blender’s Shader Editor to create a material that uses an image texture (19:04)
– Packing an Image file (“external data”) into a Blender file (24:08)

LINKS:
– The Wood Texture I Used: https://www.textures.com/download/woodfine0018/19795
– GIMP software (Open Source): https://www.gimp.org/
– Paint.Net software (Windows Freeware): https://www.getpaint.net/
– Krita software (Open Source): https://krita.org/en/
– Photoshop (Paid): https://www.adobe.com/ca/products/photoshop.html
– Affinity Photo software (Paid): https://affinity.serif.com/en-gb/photo/
– Pixelmator software (Mac/Paid): https://www.pixelmator.com/pro/

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