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Explore how to create motion graphics for broadcast using Unreal Engine and Cinema 4D.
We’ll cover:
– Maxon Cinema 4D file import
– GPU Lightmass Global Illumination
– Look development for broadcast
– Control Rig set up
Make sure to watch until the end as we’ve added bonus content: a demo of how to build the control rig!

Timecodes:
00:00 Intro
01:00 Plugins and project settings
02:49 Lighting introduction
03:30 GPU Lightmass (GPULM)
05:10 Lightmap Density
08:25 Volumetric Lightmap
10:25 Stationery Lights
17:15 Volumetric Fog
18:25 Post Process Volume Glow
20:50 Materials
26:45 Cinema 4D start
27:36 Adobe Illustrator
29:08 Logo build in Cinema 4D
33:55 Logo import into Unreal Engine
37:23 Logo animation Unreal Engine
40:14 Mograph setup Cinema 4D
42:12 Mograph import Unreal Engine
44:30 Camera Shake
47:30 Control Rig intro
48:36 Control Rig IK set up
57:40 Control Rig For each loop
59:50 Complete Control Rig tour

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